

Brian
Brian is an expressive, interactive character designed to respond to human touch. This project explores emotional feedback, recycled materials, and playful behavior.
Brian is an interactive robot designed to express emotion through touch, movement, and color. Created as part of a project exploring physical interaction and character design, Brian responds to user input with distinct personality traits: he glows blue and offers high-fives when gently patted, but turns red and spins his eyes when poked or pushed the wrong way. His reactions bring playfulness, emotion, and surprise into the physical-digital interaction.
Throughout the design process, key skills in prototyping, manufacturing, and behavior scripting were developed. Brian was built using repurposed materials like LEGO parts, an old cassette case, and a tissue holder—reflecting a commitment to sustainable making. The use of 3D printing and a custom-designed coil spring enabled dynamic movement and integration with modular components. Collaborating closely with teammate Emma Mugnai, the project explored both technical problem-solving and aesthetic storytelling.
Brian also served as an opportunity to dive deeper into the Technology & Realization and Creativity & Aesthetics domains. His personality was developed through iterative testing, blending form, feedback, and motion to evoke emotional responses from users. At Demo Day, Brian captured attention not only as a robot but as a character with emotional depth—a real-life mood ring in robot form.
Brian shows how emotion-driven design and reused materials can bring interactivity to life in unexpected, charming ways.


